Global Agenda (Environment Design)
Environment Design & Art for Online PC Game
3D Art, environment design, lighting design, and 'social spaces'  Environment Art Lead Artist.

During my time on the Global Agenda project, I had the opportunity of leading a small environment team in designing and developing the "social" spaces of the game. Social spaces are essentially the non-combat areas within virtual worlds where players can buy, sell, and trade commodities used within the game. The key to designing such spaces is to create a sense of place and belonging; areas where players desire to return to and find themselves within a unique and interesting setting.
Responsible for 3D Modeling, texturing, and materials (Lead design and development: Chuk Vinson)
Responsible for design, layout, lighting, and 3D content creation                        (Matte painting credit: Alex Lawrence)
Responsible for design, layout, lighting, and 3D content creation                          (Visual effects credit: Scott Warren)
Co-designed with Will Burns (lead concept artist) and responsible for layout / 3D Modeling.
Antarctica Hotel Lobby & Bar
Antarctica Hotel  (Bar Area)
Responsible for 3D Modeling of shop and signage graphics.
Responsible for 3D Modeling of shop and signage graphics.
Responsible for  layout and lighting direction.
Responsible as lead environment artist (Layout, art direction, graphic design, and lighting).
VillageBuilding (Modular architecture)                                            Additional contributions: Scott Warren & Alex Lawrence)
Prop - Responsible for 3D modeling and texturing. (Design by Will Burns)
Prop - Responsible for 3D modeling and texturing. (Design by Chuk Vinson)
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